Capcom is preparing for a ‘future where we create games together with AI’
Capcom's Pragmata might be all about the horrors of AI, but in practice the studio doesn't seem so down on the tech. During the Capcom Open Conference RE: 2026 programmer Satoshi Ishida gave a presentation with the mouthful of a title: "The Outlook and Future of the REX Project, Further Evolving the

Capcom's Pragmata might be all about the horrors of AI, but in practice the studio doesn't seem so down on the tech. During the Capcom Open Conference RE: 2026 programmer Satoshi Ishida gave a presentation with the mouthful of a title: "The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation." During the talk he laid out the challenges facing studios producing games at the scale of Resident Evil, which can make even simple tasks extremely time consuming. The solution Ishida said is "successfully integrating AI technology into development workflows." Capcom has said previously that it will not use AI … Read the full story at The Verge.
Key Takeaways
- •Capcom's Pragmata might be all about the horrors of AI, but in practice the studio doesn't seem so down on the tech
- •This story was reported by The Verge AI, covering developments in the news space.
- •AI advancements continue to reshape industries — read the full article on The Verge AI for complete coverage.
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